Thursday, February 13, 2014

Just when you thought the Tyracrons were done....

"Bring me that fellow's head. I'll be taking my tea in the parlour."

In the spirit of taking my ideas back from Forge World, I decided to make a couple of nasty death machines to fill out my gleaming multi-legged horde. You'll be delighted to know that you too, can have a metal centipede for the mere price of three sets of Wraith legs and three sets of Wraith bodies (and a smattering of other bits). 


My first foray was this scuttling fellow, the rather underarmed Tomb Stalker. The real thing costs you about twice as much as the parts I found on eBay ($36 all told for the legs and bodies). I had the Necron arms, and the basis for the head plating was from a Warmachine Cryx model, although you could use anything suitably knobby enough (or, if you're feeling flush, a Spider or Wraith head). I can't imagine why FW thought a pair of infantry guns was a good idea instead of, say, the better Heat Ray, Death Ray, or a Storm Cryptek haywire thingie. And, to keep with the fluff, it needs to be able to assault from DS/reserves. (as do most Tyranids, who also don't, correct me if I'm wrong). At least the toughness is there, although they also nerfed the number of attacks from the prototype. Oh well. 


He's super bloody long. I mean really long. Plus, I ran out of legs for the back section, which is why I was forced to use Necron Warrior arms. As a result, he has this sort of lobster tail ending in a Tomb Spider claw:


While the pose is alright, he's less than as serpentine as I wanted, and I realized too late that I should've built him along a wire spine. Nonetheless, he came out so well that I ordered up parts for another one....

Despite having fewer CC attacks, he manages to come off looking like more of a close combat monster than the first one. He also has a nice steel spine courtesy of a wire coat hanger, so his pose is far more bendy-twisty:


Not to mention the excellent posture that a spine brings. I also ordered a set of Tomb Spider legs, which brought the price up to.... within $20 of the FW kit. Still cheaper than you FW, so sorry. I like mine better as well. He's brawnier, has glowy bits and nasty claws, and doesn't have those stupid looking antennae. I was less lazy with the basing, too, due to my having rediscovered a container full of skulls from my undead Skaven army build. 


Still short enough to get some cover, too, but tall enough to lay into a Leman Russ with that otherwise useless strength-test cannon. Wait a minute, the Necrons are doing something better than the Tyranids here? Put him in a list with Mad Doc Grotsnikk and you can give him a Cybork body with a 5+ inv save to go along with It Will Not Die. 

Except when someone shoots their entire army at it, It Will Die, but oh, he's one hell of a distraction. Advance him behind an Ork Boyz screen and he'll get there, alright. Hm....

Someone doesn't quite understand who's in charge here. Can you guess whom?

Saturday, February 8, 2014

Ultramarines A-3 Aggressor....



Playing FFG's fantastic X-Wing game got me thinking about fighters, so with the itch to build one firmly in place I set about making some air support for the Ultramarines. Of course, currently the only air support around that's strictly Astartes is the Storm Raven/Raptor, Thunderhawk, and the reprehensible Storm Talon. Oh well. At least we can fix an otherwise awful kit a bit, can't we? Hence the Aggressor, my nod to the modern-day A-6 and A-10. After all, the Marines can use all the ground-attack support they can get. 


As you can see, the Aggressor (Storm Aggressor? That sounds rather awkward)  is long. Long enough, in fact, to be by far more believable than its ugly little parent kit. At an early point in its construction, I despaired somewhat, thinking it too long, but once it got bulked out a bit and painted up, I was rather pleased with the end result. Lop off those wings, and it's even a passable gunship. Yes, it's sporting six missiles courtesy of my Valkyrie squadron. It looks better with them, and plenty of other Imperial Navy fighters sport bomb/missile loadouts, so I figured why not? 


Of course, everything is magnetized for storage and swapping purposes. I may never get around to all of the Storm Talon options, but if you've ever seen the stats for a Thunderbolt, this thing might be picking up those guns to serve as a substitute. It's also fun to swap in other magnetized weapon options, such as Valkyrie missile pods and Vendetta lasers. 


One thing I neglected to model, and shame on me, were the landing gear. Logically, they'd extend out of the wing pods, or slightly further in where those lascannons are, and from midway back down the fuselage. 


Of course, it can still go into hover mode, for when I want it to loiter about the battlefield and get shot at. 

These updates are going to go rather back to front, since this place was finished after some Crypteks and a couple of Tomb Stalkers, but oh well....