They're not a terrible idea, just not a great one. Really, their role is filled, and better, by other units in the codex. Make that codexes, because there are allies and Escalation and pretty much all bets are off.
But this is not a rules blog, it's a modeling blog, and the models are awful.
So, as I take pictures of the latest raft of models to join my Necrons and Ultramarines, I've been thinking about them, and have basically whittled down the choices to two:
Choice the Firste: they're giant powered suits, more akin to a landmate than an actual Astartes suit. This necessitates a new look for the model along the lines of the SM aesthetic, ie "building out" the existing Centurion model with in-proportion arms and legs. Basically, a custom that looks more like the actual artwork.
Choice the Seconde: they're Terminator armor fitted with heavy weapons (and support hydraulics for them) I don't mind this option, because Terminators have been a viable heavy weapon platform (albeit a fragile one) from the get-go.
Choice the Thirde: is, of course, to move on to another project such as... shit, I dunno, an Outrider for the X-wing miniatures game.
Any thoughts, folks?
Thursday, December 12, 2013
Sunday, November 17, 2013
Sunday, August 4, 2013
Well, really, the factory never closed, but I took a break from doing things for a while, an when I felt like it again, I opened up some new projects. The Necron army still needs some bits and bobs, so I finished a second Triarch stalker kit and started on another Grievous-sized general. Up there's his rifle/scythe. If you seen the new Apocalypse
The other WIP is a gaggle of Crypteks. I already have two prototypes paint, so there'll be a total of ten. I figured I'd do one or two of each discipline (there are ten) with glowy staves that color-coordinate to each. I'm still on the fence as to whether to convert up some orks to hold objectives for me. Might have to sell off a fantasy army to justify that first.
As to other projects down the line we'll see. I do sort of want an Avenger fighter to run interference for my Vendettas, but on the other hand it might be nice to have two gunships supporting the marines instead of just the one...
Happy Sunday, people.
Monday, June 3, 2013
Some clever chap made a posable Atlas model from the new in-game models using a 3D printer. More here.
I'm not going to bore you with wistful talk of it being a brave new day for the medium. Just that I'm taking a hard look at saving for a 3D printer, and which 3D package for the Mac maps best to my 3DS skills.
Cuz, you know, I like making cool things.
On a related note, Battletech was what got me into minis and wargaming in the first place, and, strangely, I sold off 98% of my large collection of 200+ mechs before I started this blog, because I was unemployed and hadn't played Battletech for years. Who knew a $5 lead Marauder went for $18 these days? I had 3 Atlases, but never actually fielded them all at once. Probably would've been fun to, though.
Anyway this feels like something coming full circle somehow.
Happy Monday, people.
Wednesday, May 15, 2013
Wednesday, March 27, 2013
So as you can see from this compilation of the plastic works of the late Nate "nnenn" Nielson, there are A LOT of alternate Viper color schemes to choose from. Almost.... no, not almost, there ARE too many. In the coming weeks, I'll select one for the resin kit and go from there. The reason I'm not painting the kit stock colors is simple; the highly collectible Revoltech will be coming in (yes, I caved) and the two will stand shoulder to shoulder. So, the kit will need to not only reflect its Gradius forbears, but also its ZOE incarnation.
Saturday, March 23, 2013
... I am building transforming robots.
Because, when one reaches a point where one's 40k habit plateaus, and there's nothing new or exciting, that is what one does.
The Vic Viper here is almost completely self-contained with no parts-swapping, except for the head, which is magnetized (a joint wouldn't fit in the slender torso with the shoulders and back assembly there) which swaps out with the main computer-nub in the chest when everything folds up. Now all that's left is the sanding and painting.
The inspiration for me to finish this project came, in part, from Tears of Envy's Tumblr, which is full of all kinds of awesome.
Also, I wanted to beat the toy's release, which is scheduled for April, and does require the swapping of hip joints and such.
Happy Saturday, people.
Wednesday, January 16, 2013
"Doesn't it look like a Kondoh-type Rik Dom?" Marc-Alex Vezina, creator of Jovian said to me in an email. The year was 199- something. (Do keep that in mind when you see the paint jobs, please, I was still finding my way)
1996? '95? Doesn't matter. I had originally struck up an email conversation with him through their fanzine, Mecha Press, beginning a relationship that would eventually get me a gig writing for Heavy Gear. Marc-Alex was gushing about his pet project and its bitchin' designs. Now, having been exposed to a bevy of anime and yet only had Battletech's terrible designs as gaming pieces, the Jovian Chronicles mecha and their RAFM minis were a breath of fresh air. So, I decided to follow along with theme and paint the enemy mecha squadron of Wyverns along the lines of its Gundam counterpart. Moreover, I would have one for each Rik Dom model.
The personal machine of enemy ace Char Aznable. was always painted red, and needed a confidant, aggressive pose, so I chose to model it calling out the enemy (or questioning the falsehood of his cause; Char did that). The Wyvern Commander Type also had a sensor dish mounted on its shoulder for some reason.
The Wyvern was supposed to had a propellant tank, but for some reason, they left it off the mini. RAFM's quality control was also atrocious. Missing parts, weird miscasts... oh well. They're out of business now, I think.
The standard, soldier type Rik Dom was in the purple of the Black Tri-Stars, a squadron of Zeon Aces who specialized in blowing apart capital ships. Their paint scheme somehow spread to every Rik Dom ever issued to a grunt.
I'm torn between loving and being mortified by the old paint, honestly. The more I stare at these photos, the better weathering looks. Maybe it's just me?
Gundam 0083: Stardust Memory brought the Dom Tropen variant in desert colors, not to mention the longer armor skirts and blast shield on the bazooka. Unlike the other three, this one was painted relatively recently, even though it sat, primed black, in its box for an eternity.
I wish these things had been around during the heyday of Battletech. I feel like whatever appreciation they would have gotten on the gaming table is gone forever. Oh well, at least they're collector's items.
Lastly, this Colony Marine version came about due to RAFM's terrible quality control, which led to weird warps on the armor skirts and a missing bazooka. Luckily I had some grenade racks in the bits box, not to mention a weapons upgrade sprue from the large-scale Heavy Gear line, which included this fantastic gatling cannon.
Yes, that ammo belt is the tail from the old pewter Queen Alien. The massive ammo drum was a capsule that pencil erasers came in. Reasoning it would run out of ammo quickly (look up the rate of fire on a vulcan some time) I also gave thing a backup rifle slung on its rear skirt. Nowadays I'd drybrush up from that atrocious green wash job.... oh well, the past is the past, and there are other things to do than strip and repaint old minis.
Sunday, January 13, 2013
|© Dream Pod 9, used without permission|
Their problem, however was threefold in that 1) they're competing with Battletech, which had easy pick-up game rules and 2) they changed their designs .....
|BEFORE ©Dream Pod 9|
|AFTER © Dream Pod 9|
Third, the scale of the above model is ultra-teensy-weensy (smaller than a Space Marine) which allows for next to no customization, an reply barely any detail at all. I am not kidding. Really, they were also doomed by the fact that giant robots never really caught on past Battletech (which also went under for a time) as far as gaming was concerned. Their Heavy Gear line seems to be going the same way, which makes me sad, since I wrote some copy for their RPG books.
Anyway, the demise of Jovian Chronicles has left us with some AMAZING artifacts; the entire first line of models, which I happen to own a set of, because I absolutely bloody love giant robots, and had a ready source of cash during the 1990's. In addition, I purchased a few extras for conversions. You'll recall this fellow:
But I neglected to introduce you to his friends, namely this chap:
I neglected to blacken his base, and I should have. Originally, I had planned to have all of the Jovian models in flight, partly due to the fact that they were all too wide to fit on hex bases. Oh well.
Yes, that's a large rifle stowed between those two propellant tanks, yes, those are Assault Marine jump packs on his legs as extra thrusters. Peer closely at the rear shot of the right arm and you'll see that weapon is mounted to on the side of his forearm instead of replacing it. I'd like to add I'd never have done this nowadays, as the joint is tremendously flimsy. Whatever he doesn't demolish with the bazooka or saw in half with the underslung vulcan, he can slash in half with the beam saber hidden cunningly inside the shield, or blast apart with his stowed rifle. His mate, on the underhand, is comparatively under-armed:
Although she is carrying a rather large beam rifle, she's not meant to get into great big battles with lots of nasty suits that are larger than her, anyway. Like her brother unit, the legs were cut and extended, compared to the stubby originals (see the B&W art, above). What? The pink is an abomination? Yes, well, you know, we all do stupid things in our youth. Plus, it was the 90's. Pink was in for femme-bots.
These models both received a bit of airbrush weathering because I was doing that sort of thing to everything back then, although by the time I did these the poor contraption was at the end of its life cycle.
Next time, the villains of the Jovian Chronicles universe....
Wednesday, January 9, 2013
I'm slowly eking my way through the characters in the IG Codex, and I wonder why I haven't made (or used) Harker (or HaRK3R) sooner. A BS4 relentless Heavy Bolter? Yes please. It took a bit of bits box digging to make him work, however. I'd quite forgotten I had some Maxmini bionic bits left over from some time ago, including these fantastic kneeling legs. His left arm is from an old Battletech Banshee-S that was in a container not meant for such things. As such it was a godsend when I found it and the reason the whole project went forward.
I am, however, now severely low on machine-y looking backpack bits, and am having to make do with scraps. I suppose I could cobble together an alternative and send it to a recaster, but my AdMech army's pretty much finished as far as infantry models go, so is it worth it? Hmmm....
The mounting for the right arm is from a Micro Arts Iron Brotherhood mini. There's a metal rod running down the center of it from his body to the HB. Looking back, I supposed I should have done a drum and a chain feed, but really, he has to fit into a Chim with the rest of his squad, so it'll have to be clip-fed.
He, of course, doesn't have a power fist in the rules, but I gave him one anyway. Punching an enemy with your cannon arm is an awfully 40k thing to do, so why not? The fingers are made out of pewter daggers from the old RAFM Heavy Gear line, and held on by CYA glue and prayer. I tried to go Weathered Penny while painting his metal bits, but then decided to bring the higher areas up with some silver and boltgun metal to distinguish him as a good guy (as opposed to those nasty copper Necrons...)