Friday, July 16, 2010
Tyracron Update: The Wrathful Poltergeist, Zoanthrope
This one was a bit of a pain.
For some reason whilst in the early stages of building them out I was fighting with what they were becoming, and trying to go in a different direction with the designs. At one point they resembled a cross between a Moai and Slave I, and at another flying squids. All the while I think I was consciously avoiding the "floating cranium" design and going for more of the "flying head cannon" idea. Anyway, as usual, once I got over that it was all downhill.
There are only four for now, although I anticipate getting a lot of mileage out of their warp-blasting abilities and add more over time. For now, these is all I had parts for, so these are all there are. Two squads of two and either a Doom of Malantai or Deathleaper should fill out those Elites slots nicely, don't you think? Until 40k follows Fantasy down the "25% of this/15% of that" hole, which strikes me as being a stupid way to do things. Who computes out the percentages of their lists? Well, Fantasy players do, now.
Thank goodness for the fantastic (and cheap) sampler pack of power cables from Dragon Forge. They make lovely tendrils among other things, and are easily bent and twisted, something metal will always have over plastic as a medium. Unfortunately, they also break, so after twisting them together, I had to glue them at certain points to keep the tentacle cluster structural. The Necron torso front clicks right into the Destroyer hull bottom (with some trimming on the hull). The spinal cord is a bit brittle, so I had to drill all the way up to the main section to insert the rod. He's not coming off there.
The whole thing went together rather tenuously, but once glued became like a rock. I liked the use of glowy nubs on the Tervigon so much I used them again here on the Zoan's huge cerebellum. Their massive craniums are white, of course, because they're synapse creatures. I bent the tentacle masses back to give a sense of motion, and would have put a similar mass on the bottom of the spine if there was room. I toyed with the idea of putting the rod between the back and the particle collection vents so I could do just that, butit did bad things to the silhouette, so I didn't. What? Oh, you thought they were hover-engines, didn't you? Well, no, sorry. Just like Harpy, Zoanthrope needs to constantly suck up subatomic particles to power up his brain-gun and other power-hungry systems.
Luckily I had the undercarriages of more Destroyer hulls, thanks to the Harpies, so I could give the Zoans the extra-long brains they deserved. This does make any future mass-production more complicated, however, but I don't foresee needing that many more. Nine Zoans would just be too overkill, wouldn't it? I ordered a small pack of scenic bases along with the power cords, and this was my chance to use them. If only Dragonforge cranked out 60mm ones for IG gunnery teams. What? They do? Well, then...
Not much to look at from the rear. If you're seeing this view, either you're very sneaky or he's done blasting the shit out of you with his giant turbocharged brain. The vents in back link visually to the original Zoan model quite well. I was thinking of going with the wings/spine route, but found this fit the Necron aesthetic better instead.
Now if only someone would buy some stuff from my ebay auctions so I could build Tyrannofexes.... or Trygons. I still haven't decided.