By now, everybody's seen this ungainly monster. I'm still on the fence about whether I like it or not, since it's not exactly a new design:
Yeah, that's right. Instead of grabbing a movie design to repurpose (go see Terminator 5 to see where the Dreadknight came from), FW went back several generations to the old Epic scale game and up-sized that thing. Someone loved that ugly little thing so much, they went back and made it the de-facto "old dreadnought, instead of the one we all knew and loved from the early days. You all remember Chuck, don't you? from the 40k Compendium?
There he is, the poor lil' roly-poly guy. Look at him. Gonna go stomp some Chaos Squats with those two twin-linked bolters of his. Who's the big man? Not you. Sorry, Chuck.
We're supposed to believe that during the 40k timeline, Lee Iacocca took over Mars and started cranking out the K-Car of mecha:
Go research K-car, kids. It's a real term.
There's more than one entendre at work, here.
Personally, I'm glad GW didn't slink away to the movies again. It wrecks the consistency of their design quality--- ooooh right:
C'mon guys. A Glaug from Macross? What were you thinking back then? Even FASA learned that lesson the hard way with the Marauder. You're all over the place with rules, all over the place with design.
That brings us back to Monstroso, there:
There are some things I like about this model. I feel that it's generally a step in the right direction, I really do. In fact, you can shut down all the current model production lines now, from Rhinos to Stormravens, and art direct everything around the curved, riveted lines of this model. For consistency.
However, there is a another shade of consistency at work here.
This design is consistent not with rest of the angular, slab-sided, reasonably well art-directed army. It is consistent with the brand new, hero-focused, special-characters-grant-special-rules bent of the current codexes. There is one message you can take away from this, and it is:
"We envy Warmachine."
Think about that.