Tuesday, February 7, 2012

Commissions Part III: Electric Avenue...

I'd like to think that if GW bothered to sit down and revamp their Robot designs several years ago, or had, say, wanted to turn out some Knight Titan houses, that they'd come out looking somewhat like the Cygnar Warjacks. Sadly, of the three different factions of WM I've painted so far, these fellows have to be the least visually interesting. Nevertheless, I gave them my all, partly out of pity, and partly because I don't know any other way. 


Johnny Steampunk here is wearing a breastplate with no discernible function other than to be his personal space heater, and is decked out with the prerequisite goggles and pistol to go with his fantasy-inspired lower half. Having read through the quick-start rules and his stats in particular, he's no small potatoes, but the miniature design just didn't do anything for me. I can't help getting the feeling they came up with him first of all, and everything just sort of followed after and got better as they went. It doesn't help his case that his head, while helpfully separate, was sculpted pre-mashed to one side, something that struck me as half-assed and rather sad. 




For all of Cygnar's purported advancements, this big chap's rather underarmed. Sure, he lugs around a big hammer, but it's not fuck-off huge, it's not especially well-adorned with any kind of piston-driven, electrically charged excitement, and quite frankly, he seems rather disappointed to be carrying it. Everyone else gets rifles, shields, arc nodes, and so on, and he strides around with the garden-variety round boiler on his back. To add insult to injury, there are huge access doors on the front any anti-armor gunner would be grateful to see. Poor chap. I could swear I heard him sighing with envy as I painted the better designed Cryx and Khador monstrosities. 




The legs on these two make me sad. They're rather spindly and under-armored, and they didn't mount right to the hips despite some rather severe cutting. At least the dual cannon's a bit more believable than the giant beer barrel the Khador heavy was lugging around. They looked so bloody much like old-school 40k Titans I dry-fit a couple of old weapons to them that were lying around my bits box. Forgot to take pictures though, more's the pity. Again, though, they don't support the whole "Cygnar's the most advanced" fluff, being the most ramshackle looking of the three factions I've done so far. Again, stat-wise they seem grand (I suppose; I mean, I did only read them on the toilet...) but I only wish they looked a bit more put-together than their other, more solid looking contemporaries. Some variation, PP artists, please. 


Being the requisite goody-goody faction, I wonder if it's a coincidence that PP decided the Cygnar paint scheme was Ultramarine blue...


Next time, something a bit different. 





4 comments:

Enjoy Medway said...

By the looks of it, you're using the old Metal Cygnar Figures. The Plastic Kits are a different kettle of fish.

I'm a massive fan of Khador, but my problem with the metal jacks is that their legs are scrawny. The Plastic Jacks make up for that, but then they're more round than broad. I'm a bit picky, but still.

GoldenKaos said...

There are many things I don't like about HoMachine, but the aesthetic side of it is by far my most prominent dislike. I got the Khador starter, and Sorcha seems to have a redundant steampunk power-backpack of some kind, I don't quite understand the logic there.

#2501 said...

@enjoy: Nope, this is the plastic starter box, man.

#2501 said...

@GoldenKaos: I agree, Sorscha's steam backback is pretty gratuitous. My only thought would be that it somehow (awkwardly) delivers some kind of power to her hammer, but that doesn't make much sense, design-wise, either. She made a good Palatine Sister, anyway....