Tuesday, July 31, 2012
So maybe the Japanese have working, armed mecha now...
I like how they drive it through a downtown section of the city, and everyone behaves like they just see this sort of thing every day.
Me, I need this for my zombie apocalypse escape plan.
Sunday, July 22, 2012
Commission: Dark Eldar Raiders
Some more commission work, this time a trio of Dark Eldar Raiders to flesh out a client's transport section for his insane sex maniac elves. Note to self: never, ever do three of them at once again. Not only are you signing up to paint a relatively intricate small vehicle, but you also paint the squad of DE that's riding on the bloody thing, and that's an incredible pain in the ass. Honestly, I don't know how you DE players manage it, much less keep the things intact for transport with all those spiky bits and things sticking out. Honestly.
The perk of doing three at once is, of course, that you can mix and match the hangers-on to your heart's content (within the limits of the parts, anyway), as well as the trophy skulls and other oddments. I had a witch barge and an all-helmet barge going, and I'm pretty certain one of those weirdos is swinging a net, too.
I had a wild impulse to combine some spare sails and put them out to the side, Jabba's Sail Barge style, but the client nixed that idea, preferring to have them stock. It would have given the things a much cooler silhouette, but oh well.
Wednesday, July 18, 2012
Commission: Adeptus Mechanicus Grand Magos
So this nice fellow from a far-off land had a job for me: replicate my old Grand Magos model. As you can see, one of these things is clearly not like the other. The reason for this is quite simple; me old mate there on the right was made with no small amount of discontinued parts (can you spot the RT dreadnought arm? ), which make replicating troublesome, to say the least. But, enough of the stuff is still on the market, so try I did.
Based on the old metal Oblit body, he started out about the same, but it was devilishly hard to get servo arm bits without buying a tech marine, and some of those other things, well... they came from models that just around anymore. Luckily there bits of other things (and eBay) to take up the slack. I realized too late I could've built a claw around that assault cannon, but then again, it might not have held together anyway without a great deal of metal.
One thing he does have over the original (besides a wicked barbed power claw made from crux harpoons) are these bloody great cog shoulder pads that I wish I'd had the foresight to put on mine, but oh well, we do as we must.
No servo harness backpacks to had out there, either (again, not without buying the full kit) so I made due with SM and Tau parts. If I hadn't been running low on Dragon Forge cabling, I would've made him a trailing sheaf of cables, too, but this way the hem of his robe is unmarred.
People ask me how I build the things and where I get my ideas, but they don't seem to believe me when I tell them I just keep putting bit on until it looks right. Things seem to come together organically. When I build copies of something (given the same parts) the second one is rather forced and unfulfilling, which is why I suppose I'll never have a true parking lot of 18 identical Chimeras.
I imagine this fellow needs a little crew of Servitors running behind him just to fill up the ammo tins on the assault cannon. I think I'll start including big ammo drums on models that don't have internal magazines for some realism's sake. I understand the new huge bolt cannon on the IG Avenger is only a pathetic S6, which isn't going to do so much as annoy a lot of vehicles out there. S6? Really? Not even armor bane? Sad.
I contemplated giving him a pair of smaller sub arms (for fine work) but they only would've gotten in the way, and made the model look rather too busy, visually. Plus, the Admech make Titans, not landmates, dammit. Anyhoo, at last report this fellow arrived at his new (and very satisfied) owner's domicile intact. Yay postal service, and on to the next project!
Thursday, July 5, 2012
Wednesday, July 4, 2012
Happy Fourth of July!
Happy 4th, Everybody!
What are you doing on the Internet? Get out there and do something even though it's hot as fuck and you should probably be inside.
On second thought, stay inside. Enjoy the Internet, and remember that the greatest purveyor of porn, bootleg movies, and all manner of social networking came from, among other things, US tax dollars. Now that's some useful spending.
Happy 4th, people.
Sunday, July 1, 2012
Triarch Stalkers or Is that a Heat Ray in Your Pocket, or Are You Just Glad to See Me?
Like the Ghost Ark, the Triarch Stalker is a real mixed bag of pain and pleasure. On the one hand, he's a handy little spider-tank with a melta gun--
"A MELTA gun? For Xenos you say?"
Oh yes. He can even stabby-stabby a tank with those wicked not-Dred CCS forelegs of his. Why, he'd almost be perfect except for the incredibly stupid open-topped design philosophy the Necrons apparently have now. Oh, and is that gun a turret? We aren't told. It could be.
Now, if you had illusions of Defiler-like posable legs, keep dreaming. Only those great forelegs have the barest lip service in terms of hinges. The thing is a dream to assemble.... mostly. Yet again, we're being punished by complexity. Complexity which looks amazing when it's painted and together, but...
Damn, I forgot to color-balance that photo. Oh well. See that little howdah on top? It doesn't quite synch up if you're building the thing in subassemblies, so while I can take him apart and store him in two easy sections, it's held on there mainly by tension and hope. And yet again, we're treated to a pilot that's broken down all the way to separate legs, and neck . Not a lot of places for anything but the smallest magnets, either. If the Stalker legs were hinged and folded at every joint (Bandai and many other model makers figured this out twenty years ago, by the way) the little monster would be a snap to store. Otherwise, you have to slot the cockpit next to this fellow:
What a nasty looking little monster. Why didn't they make a codex entry for some kind of giant jumping spider or something that just ran around and crushed things using the new 6E "monstrous creatures can slam now" rules. (Did I mention how pleased I am with the new Necron line? Because I am. Well, 90%, anyway.). Speaking of bugs, can we cross-utilize a Tervicron as a Triarch Stalker?
Hmm... well, the height's there, but one of these spiders has no cannons to speak of (unless you consider the monocle on the spider head, which you could, I suppose) and the Tervicron just isn't wide enough, either. I suppose, if the other player were forgiving enough?
I leave you with something you've never see (unless you're fielding Necrons): a shot of the thing's shapely backside. Being open-topped, if someone blasts him with a big gun or smacks him around with a big enough stick, the poor fellow's going to go all legs up. Of course, being AV13 this isn't going to happen very quickly, and who knows how long those 3 hull points will last against nasty Eldar lances and hordes of Ork rokkit launchas? It'd last longer if they gave him a pair of CCW's and a secondary gun, that's for sure. Not a perfect design by any means, but better than the Necrons had before, and that's something.
Happy Sunday, folks.
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