I'm slowly eking my way through the characters in the IG Codex, and I wonder why I haven't made (or used) Harker (or HaRK3R) sooner. A BS4 relentless Heavy Bolter? Yes please. It took a bit of bits box digging to make him work, however. I'd quite forgotten I had some Maxmini bionic bits left over from some time ago, including these fantastic kneeling legs. His left arm is from an old Battletech Banshee-S that was in a container not meant for such things. As such it was a godsend when I found it and the reason the whole project went forward.
I am, however, now severely low on machine-y looking backpack bits, and am having to make do with scraps. I suppose I could cobble together an alternative and send it to a recaster, but my AdMech army's pretty much finished as far as infantry models go, so is it worth it? Hmmm....
The mounting for the right arm is from a Micro Arts Iron Brotherhood mini. There's a metal rod running down the center of it from his body to the HB. Looking back, I supposed I should have done a drum and a chain feed, but really, he has to fit into a Chim with the rest of his squad, so it'll have to be clip-fed.
He, of course, doesn't have a power fist in the rules, but I gave him one anyway. Punching an enemy with your cannon arm is an awfully 40k thing to do, so why not? The fingers are made out of pewter daggers from the old RAFM Heavy Gear line, and held on by CYA glue and prayer. I tried to go Weathered Penny while painting his metal bits, but then decided to bring the higher areas up with some silver and boltgun metal to distinguish him as a good guy (as opposed to those nasty copper Necrons...)