Wednesday, June 18, 2014

Imperial Knight...


Battletech veterans will recognize this pose. 

I really need to revamp my blogger layout, because tiny photos really don't do this kit justice. Of their products in the past year or so, I have to say the knight is my favorite, even considering its obvious flaws (how about some posable hips and knees, eh?) when compared to, say, a master grade mobile suit kit from Bandai. Maybe it's because it's a huge mecha, maybe it's because he's that much more posable than a dreadnaught, or maybe because it has that much more potential than other offerings to come from GW, I don't know. I do know I bought another one to convert into a Knight Lancer. 


Rulebook adherents will notice the he looks remarkably similar to a House Raven armour, but I've eschewed the iconography (though you can't see it here, the other half of that shoulder plate is a half-aquila on red) simply because I like none of the houses they've created. Their writing really has fallen by the wayside a bit and lacks something of the char the older stuff used to have. Oh well. Anyway, I suppose that makes him a Freeblade, but in terms of theme and palette he belongs alongside my Warden and Warhound, so I'm sure I'll generate some fluff eventually. I wish I'd had the decal sheet ages ago for my IG forces, but, oh well. 



His cannon arm isn't magnetized, sadly. At the time it seemed far to fiddly a thing to do to, and when I sat down to do it to the Lancer's weapon arm, it was. If  didn't have three different sizes of magnets sitting around, I never would've been able to do it. 


A lot of what I learned from this kit I applied to the Lancer, and still more from that build... well, I don't know if it's worth getting a third one, but cutting and repositioning the leg hydraulics is much easier than one thinks, given some plastruct piping and rod. At the time I built this, I was already thinking of what I'd do, and when I finish and post the Lancer, you'll see what I mean. One of the major things people have to get their minds around is cutting away those super-wide hips. Most other hobbyists I read haven't been doing so, and they end up with too-wide, off-balance stances that end up looking nearly like the original despite all the effort they put into it.  


I do regret not putting more into the base other than the parched volcanic landscape I've been using on my other AdMech stuff, but I've also been running low on ruined bits to tack on there. I thought about putting the old Epic Knight Paladin on the base as a fallen statue, but that strikes me as being a bit obvious and trite. Plus, I was too lazy to strip the old mini's paint. 


Until next time, folks. 


5 comments:

greggles said...

Absolutely stunning job...and even a old warhammer (pun intended i see!) style pose to boot!

Two bad you can't field double PPC's on the knight!

Pretty sure a warhammer would probably tear the knight a new one.

Either way, the models great, the paintjobs great, the weatherings great.

My only critique, if I were to have any...is the base. But your base is setup in such a way that it would be easier to add more detail later, if you felt like it!

Mordian7th said...

Holy smokes! That is a thing of beauty - absolutely incredible work, man!

Mark said...

Yeah, I still might fix it up a bit. The more I look at it, the more it bugs me that I didn't do more.

On the other hand, another PPC arm...

Mark said...

Thanks man! It was a joy to work on.

Manus said...

Top of the line - love the grittyness