Monday, June 6, 2016

Deathwatch: Overkill Part II: Genestealer Cult!


I really had a pretty good time painting these. So much so, in fact, they may get turned into an army at a later date. 

Well, maybe. 

With a few limos, more bodies, and so on. Too bad the rules only exist for the specific numbers that you get in the box. Way to plan ahead, GW. 




And yet, you get the makings of what is at least an interesting bunch. You can tell GW has been refining their 3D sculpting technique; there are fewer weird extrusions and generally more complete bodies with these. So, I painted them as a slightly different strain from the Space Hulk grey-bodied variety. From possibility to the little details around the Patriarch's base, these are a definite step up. 

I still miss the old school slovenly one sitting on his throne, however. 



I'd like to think these two argue a lot, since the roughneck pit boss one has little in common with the upper-class magister type. I imagine he'll end up pushing his rival into the digestion pit first, then go off in search of a working shuttle. 



These guys turned out to be some of my faves from the bunch, bless their malformed little hearts. Blending their chitin and flesh together turned out to be a lot of fun, and the end result is pretty striking. Well for me, probably not for you, veteran mutant painter, but I mostly do robes and armor, so it was a neat departure for me. 



I imagine those hammers hurt. Too bad that on the open 40k battlefield they'd get shot to pieces before they managed to do anything, unless you could field them in squads of 10 or so and give them mining trucks to jump out of. Wargames Exclusive does have those neat resin vans, though. Hmmm.....



These guys turned out to be kind of a blast too, once everything started coming together. Still, though, when I go to these other fellows I began to wonder...


Where did all the women of Ghosar Quintus go? Were there breeding pits, or did they die in childbirth, or is there a whole other facet of this army we're not seeing? Did the purestrains just lay eggs, or what?

Also, it occurred to me while working on them that you could combine the factions from this, Space Hulk, and Assassinorum to make an interesting skirmish encounter, but that's a thing for another time. 

9 comments:

Dai said...

Like your lovely traditional scheme on these awesome sculpts. Making it harder and harder to resist from picking them up...

#2501 said...

They were a lot of fun to work on. If you can get a deal on a set, I recommend picking one up.

Knight of Infinite Resignation said...

Because these guys have three HQ models, it is possible to run up to three CADS. The HQs are unique, so can't be duplicated hence the limit at three, and it also stops you getting the formation special rules, but it is possible to run them as a standard CAD or Allied detachment.

Mordian7th said...

Awesome - really dig how those turned out! Beautifully done, man. All praise the Benevolent Four-armed Emperor!

#2501 said...

@ Knight: if I ever did, I'd run them as some kind of crazy infantry force backed up by limos, armored cars, and captured IG armor. The detachment, while it had some neat things, also had some weird things (Hey it's two lone genestealers! Now they're dead...). I'd probably get another box to bulk out the force, then....

@ Mordian: And don't forget to have a squad of kid for the cause, miners!

Knight of Infinite Resignation said...

I would think the Renegades and Heretics list from IA13 would suit.

#2501 said...

Does that list actually include Genestealer Hybrids or just mutants and cultists?

Of course, Hybrids *are* mutants, so 'Stealer/Nid part of it probably doesn't matter.....

Zzzzzz said...

Brilliant work. But.... Grass ?

#2501 said...

There's grass outside the mines. I figured when things went planet-wide they wouldn't just keep to the caverns. Also, I'm to cheap to go buy resin specialty bases every time, and just dirt was boring.