Two Harpies for the Tyracron army. I thought of calling them Banshees, but the nomenclature would confuse people further as to what army I was playing (the Void Dragon!) For some reason these two took longer to kick out than usual, but I'm pleased with the result. Somehow I thought they'd be less coppery, but the paint scheme just worked out that way. At the last minute I also decided to leave the forelegs and wings unglued. They're on some pretty long/thick pins anyway, so I can disassemble them for packing, and the sockets hold them rather snugly, to boot. I thought about magnetizing them, but after some experimenting the weight was distributed such that they'd rotate downwards out of position, without fail.
Most people would say those gaping openings on the destroyer skirts are hover-thrusters, although the truth is on the Harpy they function more as intakes, to allow greater airflow over his heat exchangers. The "wings" are field radiators, allowing him to pitch and pivot in midair like a wasp. Pinning also has the extra perk of making them posable, so I can swing the talons up into attack position (as above), or back for some cruising;
Harpies Zero-One and Zero-Two aren't completely identical; I only had one plastic Wraithlord head and prices were to high to justify another, so I used an oblong airplane fuselage part, plasticard, and some green stuff instead. Tyranids are suppose to have biomorphs to suit their needs anyway, right? Zero-One's thorax is also different, too:
The jet fuselages I used from the thorax were at the waaaay bottom of a box of Gundam and other plastics, and this one was missing a bit on the bottom. Luckily this Carnifex tail end fits nicely. I figured the thorax was more for storing its load of Spore Mines; although for Necrons they'd be what? Floating skulls surrounded by ghost-fire, most probably. Zero-Two doesn't have this spiny biomorph ( I only had one of the 'Fex bits; these were all from a bits lot) which makes him more aerodynamic, I suppose:
From the heavy hydraulics on those wings, this monster probably uses them as forelegs when it lands, balancing on his forward four limbs. Really, I should've put longer limbs in the back, since insects commonly use those to push themselves along. (the middle two are for shifting weight forward and balance, and the forward ones for sensing) The Warmachine talons (glued, not pinned) worked much better in the back, adding to the hunched- over look I wanted. I think the arrangement gives it a more aggressive forward posture. It probably spends most of its operational life floating around anyway.
How's the army shaping up? Well, as you can see, from the usual suspects:
That poor fellow on the far right is a vintage Mk I Necron trooper. I scored a big lot of them when I was first building my Necron army, and refitted most with new Warrior heads so they'd blend in. Now they'll have wimpy Termagaunt stats and no WBB...
But there will be swarms of them (providing my Tervigon generation rolls work out). For the record, I decided to frame my initial buildout around Stelek (of YTTH fame)'s Peekaboo list, which is comprised of :
Two Hive Tyrants with Heavy Venom Cannons Four Zoanthropes in two teams of two, in Mycetic Spores Deathleaper Two Tervigons Two Harpies Twenty Gaunts (two squads of ten) Two Mawlocs
Or, if you want to use the Tyracron names:
Two Tomb Tyrants with Heavy Gauss Cannons Four Zoancrons, in two teams of two, in Mycetic Crypts Deathleaper Two Tervicrons Two Banshees Twenty Necron Warriors Two Void Serpents
How's that for sticking with a theme?
So moving forward, next on my build list are the Tervigons (Tervicrons) and Hive (Tomb) Tyrants. Trygon/Mawloc bits are scarce on eBay right now, and I need to sell some more items to raise building funds anyway. Other monsters I want to make are Tyrannofexes (I love the stat line and weapons loadouts) and the essential Hive Guard (guns that need no LoS? Yes please!) but I'll shoot for completing one army list and supplementing more monsters for other lists later.
My thoughts on the Tervicrons are for a spider-like creature with an immense gate generator for a thorax. The Necrons don't come from larvae, but rather gate in en masse from their tombs. While I would've loved to make some sort of giant transport beast, the randomness of Gaunt generation means there's a semi-infinite amount you could make, with fortunate rolling. So, rather then them unfolding from a rack like Battle Droids (although that would be cool) the Tervicron opens a gate directly back to the tombs and out they walk, ready to fight. If I knew more about wiring light-up bits, I'd make cool light-up gate generators...