Tuesday, February 5, 2019
So Wargames Exclusive continues to out GW GW, and this economical set of armored inquisitorial sisters is no exception. They're selling for 14.99 euros separately and 34.99 euros as set, so I recommend buying them before WE figures out they're giving a mini away. I've just finished the outer two, having painted the center one as soon as I got it and forgotten about the others until recently. Shame on me, because the other two are excellent as well.
The detail on these things is just stunning, especially the longsword-toting center girl with her commanding pose.
The Shieldmaiden gave me real pause until I found how easy she was to drill and pin. That enormous shield and forearm has a socket that's perfect for paperclip pinning, and the light durable resin weighs next to nothing, so it turned out not to be an issue. Of course, I don't plan on transporting her around on a regular basis either.
I mean, look at that bloody big thing. It's wonderful. If it were cast in glorious metal it would weigh a ton and be an utter pain to keep attached, and I would love it anyway.
Her backpack, alas, didn't get the same loving treatment as the Swordmaiden's did with its book and purity seal. The sculpting isn't very deep on the =I= and wings, so the paint just sort of sits on it. The pipes align pretty well with the sockets on the legs, however, just as with the other two girls, and didn't require any reshaping.
Dual-Swords Sister's weapons and their positioning also concerned me until I realized her sculpted base included contact points to support them. If they sold these choppers as bits I have no doubt they'd make their way into many a conversion.
Here is where the resin fails, however; the pommel of her lefthand one came off. It was more or less easily reattached, however, but I wish they'd sculpted it flush with the top of her hand. On the right you can see the little bit of resin between the top of her gauntlet and the pommel, and that's just enough for the thing to pivot under pressure. Ah well.
Thursday, January 31, 2019
Friday, January 25, 2019
The Vostroyans sent a trade delegation to the Brabant system in order to open negotiations for access to the agri-world bounty. Little did they know that the placid town of Bruegelburg would see events that would reshape the sector.....
These lovelies are a combination of Lead Adventure's lovely characterful sculpts and GW's plastics, and went from inspiration to completion in no time.
Lady Ksenia is a powerful psyker whose abilities are both enhanced and tempered by the psychic crown she wears. While Uncle Sergei (left) is nominally her Firstsworn Bodyman, his first duty is to kill her with that relic blade if something terrible tries to manifest through her. Uncle Mistislav, to the right, has the real business acumen in the family, but is nominally only an advisor. His servo skull has a plasma pistol built in to keep things honest.
Servo skulls, while cool, are hard, as they generally have to be attached even though they float. Luckly Uncle Mistislav's hangs readily off of his hat and shoulder. I contemplated giving Ksenia her own skull, but opted to leave her unadorned.
Lady, Smoker, The Fat One, and Lincoln are from the Rogue Trader boxset, more specifically, the sprue purchased from eBay. I had some metal Vostroyans, but turned them into AdMech troops, so it was either turn them back or come up with new ones.
I dig how GW went the extra mile and varied the body types with these. The way they cut the models to sprue them was weird, but they went together with little fuss.
The Pack Ape is from Lead Adventure's Bruegelburg line, and, if you look closely, is a dude in a suit rather than a true servitor. It's a pretty awesome little model, and I cannot sing their praises enough as a minis company.
I added the baggage after the fact, of course, as the Vostroyans would want to bring silks and whatnot to show off at the trading table.
Little Vanya, the standard bearer, was a fat-faced Bruegelburg kid with a miscast nub of a left hand, so I replaced it with a metal standard that used to belong to a Rackham Undertaker from their Cadwallon line.
I like the way she turned out, and as I have lots of leftover kids from the Bruegelburg Fair Kickstarter, will definitely be making more of these.
Also, if you know how to switch Blogger to Disqus commenting or something less stupid, I would love tips or a step-by-step.
Thursday, January 24, 2019
Because I have a massive amount of free time due to being out of work, I'm plowing through the minis from Kickstarters that have been languishing on the To-Do pile. So, this gun-toting orphan from Lead Adventure's Denizens of the Smog is just the first. Expect some Astropolis stuff, more steampunk stuff, probably some warbands, and some Raging Heroes heroine babes.
Oh, and more weaponized children.
Wednesday, January 9, 2019
A freelance biologis researcher equally at home in games of INQ-28 or Shadows of Brimstone, this fellow was a relatively simple conversion involving drilling out the metal elf head of a Reaper elf alchemist and attaching a Lead Adventure kickstarter reward head. I pondered giving him a servo-skull buddy or a handgun of some kind, but it would've limited his playability a bit.
I really dig the step up in quality we've seen from Reaper lately, including in their Dreadmere line. I just wish they'd drop their Bones plastic. It's awful shit that bends like rubber and can't hold paint worth a damn. Don't be lured in by the low price, folks: avoid avoid AVOID.
Wednesday, January 2, 2019
Monday, November 26, 2018
Mobile Suit Gundam: Iron Blooded Orphans is worth watching not only for the amazing mechanical designs, but also for the fact that do a lot of things with the story an characters that turn Gundam tropes upside down. The Vidar is actually the (better looking, in my opinion) version of the Gundam Kimaris, a villain mobile suit gets a lot of neat battlefield moments in the series. This one is made from RAFM Heavy Gear parts, a Mekton, a Battletech Commando, a Marauder, and various other bits and bobs.
The actual Vidar has wing shields on extendable arms on its thruster backpack, but I just plain didn't have the bits, and so opted for sensor aerials. They look like vestigial wings, which is rather the point.
Those big things on the hips are binder that hold replacement foils for the Vidar's close combat weapons; oversize armor-pierceing fencing foils. It's also meant to have a set of hidden handguns in the front armor panels, but there's only so much you can do at this scale.
Those shoulders are from the Insane Kangaroo Hunchback model, which comes with parts for every variant and thus a wealth of conversion fodder. It has the wheelie heels for ground mobility, because it's meant to be a space unit adapted for ground combat. It still has the huge thrusters in its calves, knees and backpack, so it's more than capable of getting airborne in the lower gravity of Mars.
Happy Cyber Monday, people.
Tuesday, November 13, 2018
Paptimus Scirocco's the O is one of the more recognizable mobile suits from the Zeta Gundam anime series, and is a really solid, iconic design. Boasting a large, overpowered beam cannon, heavy armor, and high mobility, the O was far from ponderous or slow, and boasted a set of sub-arms under its skirts, making it a formidable hand to hand opponent as well.
So, having a bunch of spare parts in hand, I built it as a Heavy Gear.
The legs are from a RAFM Grizzly that came in a sealed blister with no torso. The torso, backpack, and arms I had on-hand from a RAFM Spitting Cobra since the late 1990's. The skirts are missile pod doors from Alternative Armies. (as is the head bit) You can actually order bits from them via email, and the AA staff is friendly and very easy to work with. I, of course, got more than just a few doors. More on that later. The sub-arm sticking out is from an old RAFM Stone Mason gear mini. RAFM's quality control was atrocious, so this blister, which was missing parts in the old days, became just spare parts. Those bits on the shoulders.... I forget where they came from, but they looked like folded-up sub-arms to me, and bulked up the shoulders satisfactorily.
That backpack is from the Spitting Cobra as well. Those thrusters on the butt? A Silent Death fighter. As with all Heavy Gear minis of the period, it's really served well by bits broadening the shoulders so you can more solidly attach the arms to the torso.
The O traditionally carries an enormous beam rifle, but this one turned into something slightly more mundane. That gun is two plastic heavy bolters mated together; I debated for a long time whether to include the clip and make it a machinegun, but as it has a port for ejecting spent casings, I found a suitable bit for one.
Happy Monday, people.
Saturday, November 10, 2018
I know, I'm still on the mecha kick, but this thing has no brakes. I started trying to make the original Jovian Chronicles Dragonstriker, a boss mecha from one of the two Mekton-era modules, but, as with other models, it has since morphed into an updated neo-version of itself.
I've also dabbled a bit in FFG X-Wing style rules for the old JC stuff, as there is no good mecha combat system currently in existence. Behold:
For those not in the know, the Pathfinder is sort of the baseline Jovian hero mecha.
And the Wyvern is its burly tyrannical Earth nemesis. Resemblences are intentional, as JC was cooked up as a not-Gundam Gundam game, and the art was largely based on Gaia Gear. If you don't know what that is, Google it. It's Gundam with the Sci-Fi knob turned up to eleven. Beautiful stuff. Seriously.
I can hear you 40kers breathing out there. There's lots for you too when this is over.
It'll be done when it's done.
Happy Saturday, people.
Thursday, October 4, 2018
Somewhere along the way I contracted extensive 40k fatigue, but with October coming along I felt the groove of grim darkness returning, and so made a bits box delve to make this tower. The top centre portion is large enough for snipers to sit comfortably in (well, maybe two snipers, max) and was made to come off, but somewhere during the painting process became welded in place. Prying it apart might ruin things, so I've decided to let it be. Hide your ambush cards elsewhere for the time being.
With the emphasis being on buildings you can move into and around in 40k and its various sub-games, you see so few that are intact, and that's sort of a shame. There's a sort of grandeur there that, while beautiful in ruin, is sort of missed by not seeing the intact, prewar thing on the tabletop. Ah well.