Monday, December 28, 2015

Deathgaze, Overlord of the Deathmarque Guilds


Bit of a mea culpa here. I've actually had this model complete and ready for quite some time, and just never bothered to photograph him. 

I know, I'm sorry.

So anyway, yes, he's named after a Final fantasy 6 character, and yes, his sniper's shield cape comes from a Persona 3 character. A rather neat combination, wouldn't you say? 



I featured this scythe in a WIP post, and to be honest, it was ready far before the rest of the model was. It would've snapped into a million pieces had it been made of, say, plastic or resin, but thanks to the all-metal frame it survived quite a  bit of bending, drilling, and general manhandling. 


I always liked the design of the Thanatos from Persona 3, but never found a way to incorporate it into a character miniature before this one. The sarcophagus lids are from Reaper miniatures, bless their bits-friendly hearts. I had thought to give him horrible organic spreading wings to tie him more into Deathgaze, but this seemed the more Necron way to go.


I suppose I should have named him "Thanatokh" or something, but with that big cyclopean eye, "Deathgaze".

I suppose, like Grievous, in addition to just being used as a Transcendant C'Tan, he also deserves an entirely for funsies character profile: 

Deathgaze, Master of the Deathmarque Guilds, Lord of Death

679 points

BS   WS  S          T    W   I     A    LD      Sv
12     9     8 (16)  10   8   6     4    10     2+/2+

Wargear:
The Scythe Invictus Mors: Invictus Mors is the ultimate weapon of war, crafted by Death itself and given to Deathgaze just so he could show up General Grievous, because the wily son of a bitch keeps escaping his own certain demise through various schemes and generally cowardly acts. That he doesn't have such a great piece of kit honks the good general off like you wouldn't believe. This pleases Death, and makes Deathgaze very happy. It has two profiles. 

As a melee weapon it doubles Deathgaze's strength attribute, and may be used either against a single target for Deathgaze's maximum number of attacks, or Deathgaze may make a single attack against every model in base-to-base contact. If Deathgaze hits, remove these models from play. 

As a ranged weapon, Invictus Mors has the following profile:

Range    Strength        Special Rules                                                                      
 72"             D                Firing modes, Ignores Cover, Instant Death

Invictus Mors may be fired in one of two firing modes: Single and Death Ray.

- In single shot mode, Invictus Mors is is a Heavy 1 weapon. If you miss with a BS of 12     you have no business rolling dice. 

- For Death Ray mode, designate a point within 48" of Deathgaze. Roll 5D6, find something that long and 2" wide and lay it down on the table. evevything above or below the line is hit.

Necrodermis Mortis: Deathgaze has a 2+ armor save. Rolls of 1 must be rerolled.

The Bastion of the Dead: Given Deathgaze by the great death lord Nito, this immense shield was made from the sarcophagus lids of the nine previous Lords of Death, and grants Deathgaze admittance to their monthly card game. It also gives him a  2+ invulnerable save, and allows him to redeploy himself via Deep Strike once per turn, during either players turn, at the beginning of the movement phase. He may assault on the round he does this. Furthermore, it gives him the Shrouded and Stealth rules. 

The Blades of the Arkhanus: Deathgaze replaced his legs long ago with these because he felt they looked cool. He moves in a skating motion that crackles with cold energy, producing a high-pitched squeal that draws in his minions like carrion birds. Deathgaze may move 18" in a single turn, ignoring terrain and other models. If he does this, the nearest unit of Deathmarks (yes, even if it's 52" away) removed from the table and deployed within 6"of Deathgaze via Deep Strike. No buts.  

Master of the Deathmarque Guilds: For every maximum model number Deathmark unit you purchase, you may purchase an additional one at zero cost. Any Deathmark unit entering play via Deep Strike does not scatter. Deathgaze's presence makes the Deathmarks so anxious to please, that the Hunters From Hyperspace rule remains in effect for the entire game instead of just one turn. Furthermore, at the beginning of the Necron player's turn, a unit of Deathmarks at less than full strength may be removed from the table. During the movement phase, that unit must be returned to the table via Deep Strike at full strength. All Synaptic Distintegrator weapons gain the Armourbane rule, and their range increases to 36". 

Death is Fickle: If an independent character is wounded by Deathgaze, roll 3D6. On a triple 6, that character is unharmed. 

2 comments:

Mordian7th said...

Oooooooh. That is seriously cool! Man, I am always blown away by your Necron monstrosities. They are just the business!

Mark said...

Thanks! I find that as time goes on and my eyes get worse, the monstrosities are easier builds than the tiny fiddly characters (although I love working on those too!)