Before finalizing and mass-producing the Zoans, I decided to finish of Grievous, so here he is in all his glory . For all the time I took hemming and hawwing about his weapons, once the decision was made it was all downhill from there. Now that I look at him, four matched sabers would really have been pretty dull. Anyway, let's begin the walkaround....
This is another model that's pinned all to hell and back. There's a rod that runs through that right leg all the way up to the knee, and those plastic Cryx shoulders have three rods running through them each at odd angles. He almost had a sweeping loincloth to cover up the HT tail nub, but some diligent sawing got rid of it handily enough.
Really, if the Jedi he took those sabers from was in scale, they'd be... well, they'd be Hive Tyrant sized Jedi, I guess. Using Sentinel legs was a no-brainer with this one, really; the Tyrant legs with their little hoofs and such will go somewhere else; probably as armored forelegs for the Tyrannos. You can see where the right leg lost its gap, but honestly, if I hadn't put a rod in there the thing would have snapped like a twig. He has a little pinion on the back of his foot, but it's hidden under the basing rubble.
I almost buried a rod in his left leg, too but it's so far back it would've shown right away, so I have to rely on that right and be careful with the model. It was more worth it to have him really stalking forward. That said, he's tremendously top-heavy, and even with extra lead bits weighing down the base, will tip right over at the wrong angle.
His big round beetle-back makes him considerably burlier than the original Grievous ever was. On the other hand, the profile's more in synch with the Necron's trademarked hunched over posture. I purposely kept his metal bits dark so the bone-colored armor would stand out more.
Comingtagetcha! He's also considerably larger than the Grievous model I built to use as a foot Necron Lord. That one will have to wait for a Necron Lord posting later.
Since the last FAQ sort of nerfed a lot of what made the 'Nid codex good, here's a seriously overbalanced rules set based on his movie antics. He's as expensive as a Swarmlord, but not as... well, he was really the wrong choice for to be a general, wasn't he? Sidious should've just hired him as some kind of specialist Jedi hunter or something. Anyway, this is in no way meant to be balanced or fair in any way, nor do I ever expect anyone to actually let me use the below profile in a 40k game.
WS 9 BS 3 S 6 T 6 W5 I6 A4 LD 10 SV 3+ (inv)
Points Cost: 280
Unit Type: Monstrous Creature
Weapons and Biomorphs: Bonded Necrodermis
Lightsabers: Grievous wields four of these arcane weapons, trophies of from his undending persecution of the Jedi. General Grievous's attack inflict Instant Death regardless of toughness, and any successful invulnerable saves made against his attacks must be re-rolled. Against vehicles, roll an additional 2D6+2 for armor penetration.
Special Rules: (Tyracron) Synapse Creature, Shadow in the Warp, (Tyracron and Necron) Hit & Run, Eternal Warrior, Fleet
Four Armed Whirling Death: After rolling to wound for Grievous’ attacks, roll an additional attack for any unsaved wound. Continue rolling in this way until you fail to wound or Grievous runs out of opponents.
Blade Parry: Grievous is a master swordsman, and can instantly parry with his double-articulated limbs. His armor saves are invulnerable. In addition, during any melee phase, the first melee attack made by an opponent always misses.
Your mind tricks don’t work on me, Jedi! General Grievous is immune to all psychic powers.
Out of my way! Grievous is exceptionally lithe and flexible, bounding from place to place like a spider monkey. He ignores difficult and dangerous terrain. He also has the Fleet and Hit & Run abilities.
Get them, you fools! General Grievous thinks nothing of throwing minions or equipment into harm’s way to save himself. At the beginning of any melee phase, Grievous may switch places on the battlefield with any friendly unit within 12”. He may do this even if engaged in combat.
Make yourself useful, idiot! If Grievous has joined a unit and suffers a wound in any phase, he may instead allocate the wound to a member of the unit he has joined instead.
Gah! Grievous carries a hidden Gauss pistol, and spitefully fires it at his opponent when the fool least suspects. At the end of any melee phase, an enemy model in base-to-base contact takes a singe S4 AP3 attack.
Grievous always escapes! Having long cultivated his instinct for self preservation, General Grievous is a master of saving his own ass. When he loses his last wound, allocate the wound(s) instead to the nearest unit, friend or foe, and remove Grievous from the battlefield. Grievous is always worth zero kill points.